This project is a cutting edge example of collaborative technologies for humanitarian aid.
Duke University researchers have created an online world similar to Second Life, in which students can train for emergency humanitarian response situations. The game is designed to help students learn disaster relief and conflict resolution skills through online simulation.
From an HFP perspective this project integrates new, online technologies with social networking to encourage collaboration in a cross-organisational context. Players act as representatives of different groups, including the UN, local government, and international NGO’s, who must work together to understand each others goals and achieve a shared outcome. There is also a great white paper online discussing the benefits of simulation in this environment, “Simulation and Game Environments Improve Learning”
From the website;
“Virtual Peace: Turning Swords to Ploughshares brings together digital learning technologies and international humanitarian assistance efforts. Students and educators enter an immersive, multi-sensory game-based environment that simulates real disaster relief and conflict resolution conditions in order to learn first-hand the necessary tools for sensitive and timely crisis response.”